BOL: Magic
I repeatedly told my considerable interest in the rule system of role-playing "Barbarians Of Lemuria" and I use it elsewhere with a lot of fun in my current campaigns.
However, there something that I do not agree (but then not at all) in these rules, the magic, which does not that of Foland.
I have long sought a system suitable for me. I wanted a system where magic (sorry, the Magic) can be very active and dangerous if abused. A text
John grumph on magic, published on the google group devoted to Barbarians of Lemuria gave me the necessary information. So be warmly thanked. The rest is an adaptation.
The magic system is a free (Free-Form as some say), but donations are grouped into many families to fate. We find such a donation "Illusions" and a gift "Shaping". I wanted to clarify a little what was in each circle of fate to guide the GM and players to assess the cost of their spells. I allowed myself to illustrate the whole with a few excerpts from my book. For fans of Fronin, you will find in this writing the character sheets corresponding to the most important characters of the novel.
Initial tests show that the system works pretty well.
all here, in pdf .
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